Jason Bundy ~ iMET
My Action Research, or "AR" project, is the final step currently in progress and it is a major component of my Education Technology master's thesis . . . also, I've posted a sneak-peek of my AR project's concept map created with Inspiration and just for fun, a preview of the mockup of my e-Portfolio Portal Page (yes, it's intended to resemble a Storyboard) created with Comic Life Deluxe
ACTION RESEARCH & STUDY FOCUS:
USING DIGITAL PHOTOGRAPHY & STORYTELLING TOGETHER – PARTICIPANTS’ IMPRESSIONS OF ARRANGING PHOTO IMAGES WITH SOFTWARE AS AN ORGANIZING TOOL (OR, "STORYBOARD"), AND THEN USING VISUAL PRESENTATION WITH PICTURES AS A BACKDROP FOR A SPOKEN PRESENTATION
~ ~ ~
(ON DIGITAL STORYTELLING):
The story is the richest heritage of human civilisation. One can imagine the first stories being told, several thousand centuries ago, by wise old men huddled around camp fires. Since this time, the narrative process has been considerably developed and enriched: sounds and music have been added to complement the speech, while scenery and theatrical sets have been recreated to enhance the story environment. Actors, dancers and technicians have replaced the unique storyteller. The story is no longer the sole preserve of oral narrative but can be realised in book, theatrical, dance or movie form. Even the audience can extend up to several million individuals.
And yet in its many forms the story lies at the heart of one of the world's most important industry.
The advent of the digital era has enhanced and accelerated this evolution: image synthesis, digital special effects, new Human-Computer interfaces and the Internet allow one to not only realise more sophisticated narrative forms but also to create new concepts as video gaming and virtual environments. The art of storytelling is becoming evermore complex. Virtual Reality offers new tools to capture, and to interactively modify the imaginary environment, in ever more intuitive ways, coupled with a maximum sensory feedback. In fact, Virtual Reality technologies offer enhanced and exciting production possibilities for the creation and non-linear manipulation in real time, of almost any story form.
This has lead to the new concept of Virtual Storytelling. This international conference will gather researchers from the scientific, artistic and industrial communities to demonstrate new methods and techniques, show the latest results, and to exchange concepts and ideas for the use of Virtual Reality technologies for creating, populating, rendering and interacting with stories, what ever their form be it theatre, movie, cartoon, advertisement, puppet show, multimedia work, video-games...
~ ~ ~
Participant info: Elementary age students, grade 5 – a) pairwork or b) individuals
Content area focus: Language arts / story sequence / oral presentation skills
Materials used: (Digital cameras? YES? NO?) / pencil & paper storyboards / Laptop portable computer, photo / slideshow software, LCD projector & screen.
DIGITAL PHOTO RESEARCH:
IS ABOUT – use / effects of tools on attitudes . . . outcomes
(from many search results) THIS AR is NOT – a primer on “how to use” digital camera / not a list of projects, specs, or a buyer’s guide
~ ~ ~
What is Action Research? - Madison Metropolitan School District
PowerPoint on Action Research - Leo Rigsby, IET, George Mason University
© 2003-06, Jason Bundy, iMET, California State University, Sacramento. This page was created with Macromedia Dreamweaver / graphics created with Inspiration / digital photography: Home in Davis, CA & Crescent Lake, WA